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วรวุฒิ จันทร์โน
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Sonic 1: Tips and Tricks to Master the Fastest Hedgehog in the World


Sonic 1: The Game That Started It All




If you are a fan of video games, chances are you have heard of or played Sonic 1, also known as Sonic the Hedgehog. This is the game that introduced the world to Sonic, a blue hedgehog with super speed who can run through loops, jump over spikes, and collect golden rings. It is also the game that established Sega as a major competitor to Nintendo in the 16-bit era and revolutionized the platformer genre with its fast-paced and colorful gameplay.


In this article, we will explore everything you need to know about Sonic 1, from its development to its legacy. We will also give you some tips and tricks on how to play the game like a pro. Whether you are a nostalgic fan or a curious newcomer, you will find something interesting and fun in this article. So let's get started!




sonic 1



The Development of Sonic 1




The story of Sonic 1 begins in 1990, when Sega was looking for a way to challenge Nintendo's dominance in the gaming market. Nintendo had Mario, a popular and iconic character who starred in many successful games. Sega needed a mascot of their own, something that could appeal to a wide audience and showcase their hardware capabilities.


Sega held an internal contest for designing a new character, and among the many submissions, one stood out: a blue hedgehog with red shoes and spiky hair, created by Naoto Oshima, an artist at Sega's AM8 division. Oshima named his character "Sonic" after his ability to run at supersonic speeds.


Oshima's character was chosen by Sega's president Hayao Nakayama, who assigned AM8 to develop a game featuring Sonic. AM8 was renamed as Sonic Team, led by programmer Yuji Naka and designer Hirokazu Yasuhara. Naka had previously worked on a prototype game called Phantasy Star, which used a technique that allowed sprites to rotate along curved surfaces. This technique was adapted for Sonic 1, giving it a smooth and dynamic scrolling effect.


Sonic Team wanted to make a game that was fast, fun, and easy to play. They were inspired by games created by Shigeru Miyamoto, the creator of Mario, such as Super Mario Bros. and Nintendo World Cup. They also drew inspiration from American pop culture, such as Michael Jackson's music videos and Disney's animations.


The music for Sonic 1 was composed by Masato Nakamura, the bassist of the J-pop band Dreams Come True. Nakamura was given a lot of creative freedom by Sega and was asked to create music that matched Sonic's personality and the game's atmosphere. Nakamura used a combination of rock, pop, and electronic genres to create catchy and upbeat tunes that complemented the game's fast and colorful style.


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The Gameplay of Sonic 1




The gameplay of Sonic 1 is simple and intuitive. You control Sonic, who can run, jump, and spin through various levels, or zones, filled with enemies, obstacles, and items. Your goal is to reach the end of each zone and defeat the boss, who is usually Dr. Robotnik, a mad scientist who wants to capture the animals and turn them into robots.


One of the main features of the game is Sonic's speed. Sonic can run faster than any other character in the game, and he can use his momentum to launch himself into the air, roll down slopes, and loop around curves. The game's levels are designed to accommodate Sonic's speed, with multiple paths, ramps, springs, and tunnels that allow him to explore and perform stunts.


Another feature of the game is the ring system. Rings are scattered throughout the levels, and Sonic can collect them by touching them. Rings serve as both a score indicator and a health system. As long as Sonic has at least one ring, he can survive being hit by an enemy or a hazard. However, if he gets hit, he will lose all his rings, which will scatter around him for a few seconds before disappearing. Sonic can try to recollect some of his rings before they vanish, but if he gets hit again without any rings, he will lose a life.


Rings also have another function: they can unlock special stages. If Sonic finishes a zone with at least 50 rings, he can enter a giant ring that appears at the end of the zone. This will take him to a special stage, where he can try to collect more rings and a Chaos Emerald. Chaos Emeralds are rare and powerful gems that are hidden in the game. There are six Chaos Emeralds in total, and if Sonic collects them all, he will unlock a secret ending.


The Levels of Sonic 1




Sonic 1 consists of six zones, each with three acts (except for the final zone, which has only one act). Each zone has its own theme, setting, and challenges. Here is a brief overview of each zone:


Zone


Description


Green Hill Zone


The first and most iconic zone of the game. It is a tropical paradise with green hills, palm trees, flowers, and waterfalls. It is also the easiest zone, with few enemies and obstacles. It introduces the basic elements of the game, such as loops, springs, spikes, and bridges.


Marble Zone


The second zone of the game. It is an ancient ruin with lava pits, stone pillars, fireballs, and traps. It is a contrast to the previous zone, as it is slower-paced, more dangerous, and more puzzle-oriented. It requires careful timing and precision to avoid being crushed or burned.


Spring Yard Zone


The third zone of the game. It is an urban area with neon lights, pinball bumpers, flippers, and springs. It is a fun and bouncy zone that encourages exploration and experimentation. It also introduces some new enemies and hazards, such as crabs, bats, spikes balls, and electric orbs.


Labyrinth Zone


The fourth zone of the game. It is an underwater maze with pipes, switches, and waterfalls. It is the most challenging zone of the game, as it tests Sonic's speed, agility, and endurance. Sonic can drown if he stays underwater for too long, so he must find air bubbles to replenish his oxygen. He must also avoid spikes, spears, and piranhas that lurk in the depths.


Star Light Zone


The fifth zone of the game. It is a futuristic city with stars, skyscrapers, fans, and rockets. It is a return to the fast and smooth gameplay of the first zone, with more twists and turns. It also features some of the most beautiful and relaxing music in the game.


Scrap Brain Zone


The sixth and final zone of the game. It is Dr. Robotnik's base, a metallic fortress with conveyor belts, lasers, saws, and electric fences. It is the ultimate test of Sonic's skills, as he faces the most dangerous and complex obstacles in the game. He must also confront Dr. Robotnik himself in a final showdown.


The Characters of Sonic 1




Sonic 1 has a simple but memorable cast of characters. Here are the main ones:


  • Sonic the Hedgehog: The protagonist and hero of the game. He is a blue hedgehog with super speed and a rebellious attitude. He loves adventure and freedom, and he hates injustice and boredom. He is determined to stop Dr. Robotnik from enslaving the animals and destroying the world.



  • Dr. Ivo Robotnik: The antagonist and villain of the game. He is a bald and obese scientist with a bushy mustache and a red suit. He is a genius inventor and a ruthless tyrant. He wants to conquer the world by turning all the animals into robots and using them as his army. He is also known as Eggman, because of his egg-shaped body.



  • The Animals: The supporting characters and victims of the game. They are various cute and friendly creatures that live in harmony with nature. They are captured by Dr. Robotnik and turned into robots, but they can be freed by Sonic if he destroys the robots or hits the capsules at the end of each zone.



The Music of Sonic 1




The music of Sonic 1 is one of the most praised aspects of the game. It was composed by Masato Nakamura, who used his experience as a pop musician to create catchy and diverse tunes that matched the mood and style of each zone. The music also used the Sega Genesis' sound chip to its full potential, creating rich and dynamic sounds that enhanced the gameplay.


Some of the most memorable tracks in Sonic 1 are:


Green Hill Zone: The first and most iconic track in the game. It is a chee


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